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A player asks whether Star Citizen uses occlusion culling, since objects behind opaque walls seem to remain rendered and FPS barely changes.asked by AzulWu

Yes, we have occlusion culling. Currently CPU-side, which makes it easier to do things like prevent shadow calculations from even being submitted, though this has the downside that it can sometimes get holes in it when moving quickly.

Spectrum›Ask The Devs·
Published on this date.13 Nov 2025