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What can you tell us about why the docking collar was removed [from the reworked Cutlass]?

TL;DRThe docking collar was removed because it wasted floor space needed for cargo and deployment gameplay, not because docking is cancelled; ship-to-ship and ship-to-station docking remain planned for later.

Kirk TomeDesigner

So in that particular case, it wasn't symbolic of that feature going away. Really, it was a re-evaluation of the design of the Cutlass itself. Having that docking collar on the floor meant that we lost a lot of valuable real estate for features that we actually have in the game. One of them is obviously the storage of cargo within that area. If we had that docking collar smack in the middle of the floor, we'd lose a lot of real estate for something useful. Also, as the Cutlass is more of a deployment vehicle, we felt that having the ability to store really important items for that deployment gameplay, and having the access to allow the players that are in the rear section of the Cutlass to exit the ship quickly, is a function that we already have in the game. So there's really a: what do we have now and what's useful for the ship?

Jared HuckabyHost, Community

So ship-to-ship docking and ship-to-station docking still on the docket, still planned for development, just later on down the line.

Kirk TomeDesigner

Yeah. At the time when we start implementing, we'll need to solve problems like, is it going to be weird to have two Connies with the top ends connected together, and what that's going to look like. It doesn't matter in zero G. These are all solutions that we'll need to solve and problems we'll see when we start investigating it, but it just hasn't happened yet.