We've seen rolling hills and mountains, i.e. basic height map stuff. Do you plan for much more complex worlds? Cliffs with overhangs, maybe multiple Z coordinates, bizarre stuff like we would see in an alien sci-fi fantasy, worlds full of rock towers or other bizarre stuff requiring a far more advanced algorithm?
Forrest StephanCG Supervisor
I think so. I think one thing that we also really pride ourselves on is not going 110% procedural, still having some artist's ability to go in and customize certain layouts in certain areas to really highlight the location that you're traveling to. So I'd imagine that we're going to continually press on as far as making more and more interesting landscapes with the procedural stuff, and then we'll also have a way for artists to go in and really make something alien and special for certain locations.
Jared HuckabyHost, Community Manager
Procedural is a tool. It's not the destination.
Forrest StephanCG Supervisor
I think it gets us like 90% of the way there, right? It gets us very close to what we need.
starfarer.space · Star Citizen: October Subscriber's Town Hall