Can you tell us a little bit more about how you want the hangars to work later in the game? For instance, will the hangars that we pledged for generate cost, i.e. in a game package? Can the hangars be expanded? Are the hangars persistent somewhere or somehow?
TL;DRHangars and habs are likely not instanced and may be tied together at specific locations, but how many exist, whether they are expanded or rented, and how it works are still undecided and need further discussion.
This is something that we're going to have a meeting about next week, in particular about habs, and I think it also applies to hangars as well. So the discussion is going to be: are habs instanced or are hangars instanced? Just because if somebody's trying to take off, if 500 people are trying to take off, do we wait in line? That kind of aspect. So, more than likely, they will not be instanced. I'm sure CR will want to have something: okay, if 5,000 people want to live on Hurston, and in particular Lorville, then there's maybe 5,000 apartments. You might have a closer apartment than I. CR might have the closest apartment kind of thing. So that's just kind of like the real world. And then we've talked about, obviously, the more players that want to go there, it has economic factors associated with it. So therefore, if you want to rent there or something like that, it becomes more expensive as it goes up. And then at that point, you can get priced out or people will move around the universe. So with the hangars, I would consider that hangars and habs are basically kind of interconnected. So if you have a hab, more than likely you're going to have a hangar associated with it, possibly even a garage. So as far as player hangars go, then it might be that those are at very specific locations, and that's something that we still need to kind of work out: do we have them all, or do we have the ability to have 500 at Lorville and then 500 at microTech and then 500... It's these kind of conversations that we need to [have].
It's one of the interesting, I wouldn't say challenges, but opportunities that Star Citizen provides us. In most any other MMO, the idea of not instancing this many hangars would be absurd because you just don't have the real estate. For Star Citizen, with the size and scale of our moons and then the upcoming size and scale of our planets after that, we actually have the real estate to explore this as an option.
We don't know if it's a good option yet.
But we can afford to explore it.
Yeah. We can talk about it. We can look at it. We can do test mock-ups of: okay, we have a spaceport. How big is that spaceport? How many hangars can we actually get in there that look reasonable? Or is it that basically you're renting a space as a storage, and then at that point they bring your ship up and then you can take off. And there's only a limited number of player hangars there, and there's a limited number of player hangars on New Babbage and Horizon, Pyro, that kind of stuff, or Terra. Those are the things that we need to think about and have a discussion between Tony, Chris, myself and Paul Reindell just to figure out: okay, how are we going to take this? How are we going to push this forward?
I remember when we introduced the idea of land claim licenses back at CitizenCon last year. There was a lot of discussion about how many of these can you actually put out there. And when Tony did the math, it was like if every single Star Citizen had a four kilometer plot of land, there was still enough room on one of our larger planets, not one of the small ones, to put everybody on one. A hangar isn't going to be four kilometers.
Thinking about our small hangars versus our medium versus our extra large hangars, there's quite a size difference in there. We're working towards creating them in a modular way, so then at that point in time we can actually switch skins or we can switch colors or switch building styles, and then we have new hangars.