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Long range sensors have been mentioned as being worked on. Can you elaborate on CIG's plans for how the mechanic is being designed?

TL;DRLong-range scanning is envisioned as slowly gathering distant anomalies you then zoom in on, while the vehicle team's current work is short-range pinging of nearby ships, rocks and debris.

Todd PapyDirector of Star Citizen Live

It depends on what you consider long-range sensors. So when we consider long-range scanning, that would be almost like the Hubble telescope or something like that, where you're looking across, let's say, a quarter to all the way across the universe. And Tony's thought behind it is that you just kind of open your lens and you sit there and you wait for this information to come to you, and it takes a certain period of time for it to come to you. And then at that point you start seeing these anomalies, and then you zoom in onto those and you say, okay, what is this? And it takes extra time associated with that. Versus right now what Kirk and Mark Abent and the US vehicle team is working on is what I would consider kind of short range scanning, where we're dealing with pinging and we're dealing with things that are...

Jared HuckabyHost, Community

Wide band, narrow band.

Todd PapyDirector of Star Citizen Live

Yeah, things that are around you. And we're talking roughly, let's say, 10 to 50K. So 10,000 to 50,000 kilometers away from you. And so at that point, you're looking for something, whether that be another ship or rocks or derelict debris or something like that.

Reverse the Verse›Persistent Universe Design·
Published on this date.31 Aug 2018