Is this something you guys have been working on alongside the US PU team, who have been working on scanning and radar? Does this work hand in hand? Is this something where you need them to finish before you can really get going?
Dan TrufinEU PU Gameplay Features team
It's a bit separate. It uses the same signatures that we are familiar with, EM, IR, cross-section, but the system has to be different. We are talking about finding things over astronomical unit distances. We're not talking about 50 kilometers or 100 kilometers, which is where our radar kind of stops. And we're talking about where this is space telemetry. You're looking at a really large chunk of space and get some data. You kind of think there's something there. Then you bring your probes closer and closer. You get a clearer image, you get a closer location, closer, closer, to get that pinpoint precise location where you can jump, or you can continue analyzing and figuring out what that thing is before you risk it.
starfarer.space · Star Citizen Live: EU PU Gameplay Features