Will some suits or armor sets be designed for high-G pulls that help pilots with G-force, red-out and black-out resistance?
TL;DRNo definitive answer yet: the team wants to avoid end-game armor and min-maxing, but is still considering minor suit benefits and may implement gas and air effects.
I think that type of philosophy is the heart of Star Citizen, right? I think we've said it countless times, we don't want to make end-game armor. We don't want to make 'when you're level 53, you can get this armor.' I don't think that's a Star Citizen philosophy. What we want is there's always going to be a best kind of armor per situation. Because if we had the end-game armor, no matter what you do, from farming to exploring, you'd wear that end-game armor. But we don't want to do that. So the explorer suit, for example: the character team doesn't put stats on it. That's more gameplay and design. But for us, we were thinking, what type of shapes can we make so that it'll look like it can take hazardous environments and stuff like that? Maybe they have the little thing on their arm to have readings of the environment. Not saying that's going to be in there, but just visually.
On the design side, there are gas components on the helmet. So in the entities themselves, once we get it into implementation, there are all these components for gas, air, all that stuff. It is completely within the realm of possibility, and probably the plan, to implement those things. When you're on the surface, if you're on Hurston, it's like, oh, this probably shouldn't be this.
It's a very cautious thing. It's a slippery slope. You see this a lot in MMOs, and Todd Papy was talking about this the other day: you play an MMO today, and you get to level 60 or level 70 or level 80, whatever the level cap is, and then you start seeing everybody wearing the same armor. Every warlock wears the same armor, every rogue wears the same armor, and we don't want that. The work that you guys are doing is very good. And you don't want to see that get sidelined by min-maxing. All the work and all the effort you guys put in to make this living, breathing universe and to make the best game of Barbie dress-up ever in the world gets sidelined by somebody figuring out that this particular armor gives you the absolute best red-out, black-out protection, so that's all anybody's wearing. So to answer the question, it's a thing that we're constantly considering. It's a thing that we're constantly mulling over. It's not a thing that has a definitive answer just yet. It's been a topic of discussion in the community forever. It has been a topic of discussion internally as well. Luckily, right now, it's not something we need an answer for. So we can still afford to have that conversation. We can still afford to wait and see if we can discover an implementation of this that lets us have our cake and eat it too. Some minor benefits, but maybe not enough that you don't put on your super cool, this-is-my-signature look.