Sean Tracy · Technical Director of ContentWhat I said at CitizenCon still stands true, right? I wanted to get it in the first half of this year. I want to get it in the hands of the backers for testing. That's the whole thing. And we're very much on track for this. We're not behind at all because, again, we're not coming up with a whole ton of new stuff. We're putting a lot of structure around it. There's a couple of features here and there, things that are really specific to the game mode, like, again, mobile spawn points and unlockable spawns and objective and destroy spawns and these things. But they're relatively isolated. They aren't huge system things. They're very, very much game mode things. So, I want to get it into the backers' hands in the first half of this year because, again, we want the feedback, because what we're doing right now is we're working off of all the feedback from CitizenCon already. For those that don't know, we actually had a whole survey that the guys did. And the response was incredible. People actually did the survey, which was great. Because we had something like, I might get the number wrong, but 280-some-odd people play through. And out of the 280, we had 220 survey responses, so it's a pretty good response rate. And the questions on there were all related to, hey, and actually my favorite one was, was the game fun? It's such a simple question, but the vast majority and the highest percentage of responses was a five for fun, where one was no fun and five was super fun. And that was the highest response. And that was our goal. So being able to just see that was a massive amount of validation. I was quite happy to see that. But it got very granular, that survey. So it was like, out of the ground vehicles that were on the map, which one did you use the most? Which one did you like the most? Which one did you hate the most? These kinds of things. So there was tons of feedback that we had already gotten. And then on top of that, there's great feedback on Spectrum, on Reddit. And that comes from whether they were hands-on with it or not. And some people just have some pretty solid ideas or bring up problems that we might not have considered. So that's all the stuff that we're operating on right now. And I did talk in the presentation about some of the future things that we wanted to do, which includes friends. It included some cinematics and briefing things. It included a big, big chunk of work, which is not the most exciting, but it was consuming some integrations from main branch, which were huge. So, yeah, that's the stuff that we've been doing. We're still on track. We're not behind by any stretch of the imagination, but I want to get some testing from the backers in the first half of this year a couple times.