What does Pyro get us [as the first jump point]?
TL;DRPyro offers pirate land and the Dying Star map, Magnus offers Drake's headquarters and three planets, but the choice isn't made, and the team is focused on finishing Stanton locations first.
Well, basically Pyro's pirate land. In reality, most of that stuff has been strip-mined out there and it's pretty void. But that's also where the Dying Star map for Arena Commander is. And then with Magnus, what that gets us is Drake's homeland, or Drake's headquarters, and then also three planets there as well.
I imagine Pyro is probably pretty attractive because it doesn't have any landing zones.
It has no major landing zones. So from a system standpoint, I think we chose one of the hardest ones to start with, with four major landing zones.
Yeah, it was one of the hardest, but Stanton is also that thing that gets us everything. When Stanton is done, we've got almost everything that you need in the Star Citizen universe.
Yeah, we won't have liquid hot magma, which is needed for Pyro, I believe. So we'll be missing some things from a biome standpoint, but we will have the majority of things.
So basically, if I'm hearing you right, we don't know.
No, but again, we have talked about it. Tony, Chris and I, we've discussed it. Ian's been involved, so it's definitely on our radar. And right now, we are focused on getting Lorville out, and we know what we need to do with Area18. And then it's basically moving on to microTech, and so New Babbage and Orison, so it's getting the gas giant and all of those wonderful things. But as soon as we really start moving on that, that's when we're going to be looking at the next system.