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With the long road to 3.18 coming up next, how much support is being dedicated to the maintenance of 3.17.2 after its release? Is there a small team to hotfix issues that come up, or is it pretty much all hands on deck for the push to 3.18?

TL;DRHotfixes are handled by pulling team members off their 3.18 work briefly, since most teams have already moved to next-quarter goals rather than keeping a dedicated maintenance team.

Todd PapyGame Director, Star Citizen Persistent Universe

Well, if there's something that comes up that we need to hotfix, then we do that. Currently, most of the team is actually working on whatever tasks they needed to do. Basically, once we hit the end of the quarter, those teams are allocated to start working on other things. Most of the teams have already started to work towards their 3.18 goals, or basically their Q3 goals. And then from there, if they get a LIMAS fix or they get anything that needs to be looked at, then they jump on that, fix it, and then go back to their current tasks. With 3.18, it works just the same way as we worked in the past. Obviously, with the introduction of persistent streaming, there's a couple other things that we need to [handle]; we're introducing that into the streams right now. And so the teams will jump on it and fix it and then go from there.

Star Citizen Live›All About 3.17.2·
Published on this date.15 Jul 2022