There have been a number of devs discussing server-side "patches" being deployed since the 3.0 release. Is there any possibility of having patch notes for these releases?
TL;DRHotfixes usually only tweak things already in the patch notes and take costly team time away from the next release, so they won't routinely get notes, though it may be decided case by case.
Most of the time, these are not patches. That's what we call a hotfix. And the nature of a hotfix, it's unplanned for. We did not really want a hotfix. We did not really want to add a new feature. If we were going to add a new feature, we were going to release a new patch. Most probably, we are mitigating issues, enhancing something, completely shutting down a major cause of problems. The majority of the time, there is not much for the players to test. In a lot of the cases we just realized that something is not working the way it should work, and we couldn't find a way to deal with it without releasing a new release, and we just go with it. Another thing is, it's very expensive when it comes to time consumption from different teams, because if you deal with it as a release where you involve everyone, involving the people who deal with patch notes, the people who deal with releasing the patch notes, then you are investing a lot of time and resources from the people who are already working on the new release. Because as you know, when we release a release, the next day we're doing nothing but working on a new release. Every single time the old release wants to take time from us, we're trying to minimize that as much as we can. So adding that to the fact that usually there is not much to be tested, most of the time there is not much to be said. However, there might be cases where we have hotfixes that would need patch notes, but that's not a matter that you and I can decide on. Usually it's going to be on a case-by-case basis. We are trying to be as lean as we can and move fast. We are not trying to set ourselves to a certain regimen, especially when it comes to fixing issues with a minimal amount of intervention, which is the hotfixes.
Plus, it might be worth adding that the hotfixes are going to be related to features that were already in the patch notes. The patch notes are "we did this", and then a hotfix will be to tweak something that's listed in that patch. So you actually already have the patch notes. You already have the list of things to test. Just keep doing what you're doing and we're going to get the information that we need after each and every hotfix. So there's nothing real specific to point anybody at that's any different than the patch notes you already have. It's a question of fine-tuning a thing: instead of interdiction happening every two seconds, now it happens every five seconds. It's all the stuff that you're already aware of. We're just fine-tuning.
Most of the time, it's a correction. We're just correcting something.