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What are you here for, Erin? You're working on a Cinematics Summit?

TL;DRThey are planning the Squadron 42 motion capture shoot, with large budgets and a script around 1,000 pages that Chris Roberts says is longer than it should be and needs scaling back.

Erin RobertsStudio Director, Foundry 42

Yeah, we're doing cinematics. We're working out, going through the shoot we have to do for the motion capture we're going to have to do for Squadron 42. So there's a lot of pre-production, getting that organized, and obviously booking stuff and things, and working out the budgets, which are quite large.

Chris RobertsCEO / Game Director

Yeah, bigger than we were expecting, so we'll see. Although, admittedly, I think the current projected script page count is about 1,000 pages, which is more than it really should be. Wing Commander 4 was about 400 pages, which is long. A traditional film script would be about 120 pages, 115 pages. Wing Commander 4 was almost four times as much shooting pages as a movie. Squadron 42 should be approximately Wing Commander 4-ish, maybe slightly bigger in size. So I think on the writing side, maybe Dave Haddock and Phil Miller are getting a little enthusiastic. We'll have to bring them back down. We're like, yes, this game is a whole opus magnus, but the whole game is. We don't need just Squadron 42 to be the biggest game you've ever seen in your entire life. But yeah, we're in the process of figuring that out. It requires a lot. I mean, it's literally like scheduling and planning a proper movie shoot. Depending on where it ends up being, but it's multi-millions of dollars to shoot that, potentially as high as 10 just to do a shoot with actors, to do the motion capture, to do it at sort of the Avatar level, which obviously next to a big full-on feature is cheap, because they all cost 100 plus million dollars. But we're trying to scale it so we get the highest quality possible and a lot of really great content, but it doesn't break the bank, or at least we'd have to sell some more ships or something to afford it. But everyone's been so generous already that I think we'll be able to do something that will match any other AAA single player game out there, and then of course we're doing everything we're doing on Star Citizen.

Wingman's Hangar›ep066 . April 23, 2014·
Published on this date.23 Apr 2014