Can you elaborate on time in the Persistent Universe? Will one day in real life be equal to one day in the PU? And what about time in game? Supposedly, if you activate the autopilot to fast forward, time will obviously move faster for you. So how will people stay synchronized with the universe and each other?asked by Marcus Perry
TL;DRThey don't think a Persistent Universe day will equal a real day, perhaps one to two hours instead, with consistent time for all players and fast travel taking real minutes based on travel speed; numbers are still being worked out.
Okay, so that's a really good question. That's something that we've been discussing. We don't think that one day in the Persistent Universe will equal one day in real life. I mean, right now we've been kind of playing around, we've been discussing what we would scale time by, and I think we're thinking that maybe we would make each day perhaps be two hours of real time or so, or an hour, so you could see a day-night cycle in a couple hours of play. And in the Persistent Universe, we were thinking that maybe we would have the granularity of every day as a tick. And in terms of the fast travel stuff, that's kind of one of the reasons that derives the timing we're doing: when you fast travel between stuff, you actually will be in warp space for a time, it won't be instant, right? So if you're traveling a longer distance, you will actually be in this state for five minutes or seven minutes or whatever. And you can walk around your ship or do stuff. I mean, just think of Star Wars when they were warping to Alderaan and they were playing chess. So that will be there, and that length will be how long you're traveling in your system based on your maximum warp speed, 0.2 of the speed of light. So that's kind of how we time balance it. So it's not like I hit autopilot and my time will dilate compared to your time. We basically are trying to factor that as if you accelerate up to 0.2 of the speed of light, how long would it take you? And then we do it from there. And we're still bearing with that. We've got to figure out the exact right numbers to make it work. But yeah, we know we have to have the time consistent between all the players, because otherwise it's problematic.