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FPS footsteps have been awfully quiet for the AI, regardless of the AI position being correct. Why are they not in sync?

Graham PhilipsonLead Audio Programmer

The short answer there is they're being culled too aggressively by the code system. We have to set a limit on them because they're quite a surprisingly expensive part of what we do on the CPU. And we need to limit how many players query the terrain to decide which footstep to play. But that said, we have lots of tech in the pipeline that's going to improve the way that we cull, make it more intelligent culling, because right now it's aggressive, but not very intelligent. I agree with the question. I think we don't hear enough of the AI's footsteps and we are looking at improving that. I have about three or four tasks on me related to improving that.

Star Citizen Live›Sounds of a Life in Space·
Published on this date.19 Jun 2020
EpisodeAudioNPCs & AI