Todd Papy · Game Director, Star Citizen LiveNo. Right now, I think we talked about it last time, the server framerate still isn't running the way that we want it to run. We have some code fixes in there. It's not a death by a thousand cuts, but basically there's no silver bullet for it right now. So we're going through, and this is another thing that I was talking to Rob about, basically what the plans are to hit this hard. And we have some code that's coming in that we feel will allow us to evaluate those things better and basically see the outlier and see if we're getting stalled on any thread, and then figure out how we can work that out and reduce that stall. So obviously that will have an impact on the server, and then ideally we get the server frame rate up first before we start adding new people in.