What kind of new gameplay do we think we're going to be introducing with Pyro? It's a lawless system.
Tony ZurovecPersistent Universe Director
That's the biggest issue, which I see, which is when you're in that system, you should always feel more pressure. It should be more dangerous. You should be more anxious. You should always be more concerned. When we were talking in the previous discussion about the melee combat and stuff, it's like, just going to get your ship may be an exercise in concern.
Todd PapyStar Citizen Live Game Director
There might be somebody sleeping in your bed. Well, and I guess from my standpoint, I wanted it to feel almost like the Wild West, where I see you and I don't know what you're going to do to me. And so am I going to take extra precautions? Am I going to shoot first or are you going to shoot first? What are you going to do? And then that cat and mouse gameplay associated with it.
starfarer.space · Star Citizen: Pillar Talk - Looking Into 2020