What's the next step for service beacons?
TL;DRThe first step is converting the beacon creation screen from Flash to Building Blocks to make adding new beacon types and filters easier, with NPC refueling beacon work to be picked up pretty soon.
We had put in some work on the NPC refueling beacon, just for if you run out of fuel. That was important because we want to try and regulate some of the distances that these ships can travel, because we're starting to think about that new player experience a lot more and how do we keep people a little closer to maybe their starting planet for a little bit longer. Fuel consumption is part of that. We had a bunch of work that's there that we're going to pick up pretty soon. We had some other priorities come in. This whole beacon creation process is all currently in Flash in our mission manager right now. And just being able to get that converted over to Building Blocks will allow us to more quickly add new types of beacons, filters, all these other things that we wanted to add from the beginning. But it was just such a pain to do things in Flash. So replacing that screen with Building Blocks is probably our first step. And then that kind of unlocks the potential to start adding new ones as we want.