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Can you add random blinking, eyebrow movement and body shifts when FOIP isn't active?

TL;DRSean Tracy says adding procedural blinks and eye saccades to idle faces makes sense and he'll mention it to the facial animation lead, who is currently busy wrapping up Squadron 42.

Sean TracyManaging Director of Technical Operations

Yes, totally. We have a facial idle animation, but I agree. It's not as animated as it should be. I think it's a little too idle. Not meaning it needs to talk and do all that, but blinks, a little bit of saccades. A lot of times you do those separately. You almost just put them in as procedural. So you've got eye saccades going on, you've got blinks going on. I think that makes a lot of sense, and actually it's something for facial animation. So it's clear, I know facial animation is spending the lion's share of their time right now wrapping up Squadron. But I'm pretty sure we can get something out of them. I'll mention it to Steve. I'm sure he'll have a look at some point. What also happens, though, unfortunately, is that sometimes that facial scope of the Mannequin animation breaks in certain contexts. So it might break after wearing this helmet and changing this armor and doing this thing, and something breaks that context. And now their face is just dead the whole time. So if they're seeing that, that's a problem. There should be an idle all the time, on everybody. And if they're not seeing it, that's a culling problem, which is something else. So yeah, we absolutely can add that.

Star Citizen Live›Q&A Tech Talk w/ Sean Tracy·
Published on this date.5 Mar 2026