Back to search

What are we looking at here [in the Pioneer interior concepts]?

TL;DRThe concept shows the Pioneer's refinery, with color-coded areas such as crafting stations, cargo and elevators, plus layered structure, to guide players and 3D artists, and none of it is approved yet.

Alberto PetronioLead Concept Artist, Vehicle Concept Team

We're looking at the refinery of the Pioneer. And this was one of the rooms that recently changed a little bit. So the 3D artists wanted to know: okay, what should we do here? What color should we use? How should we approach the color palette? How should we approach the way the room is built? Ben was focusing a lot on how a ship this big is built. So there is a hierarchy between the structures that create these rooms. There are secondary beams, secondary bulkheads that are attached to the first ones, and the floor is attached over the structure, so there is space below the floor. How do you approach all this layering? We compartmentalized the different functions of this area with the color palette. For example, we have the crafting stations in yellow, we have the cargo area and the passage in blue, something a little more calm because there is not a lot of movement. And where there is a lot of movement, like the elevator, we use red, so we try to be bold and catch attention towards indication and direction. All stuff we're trying to implement from feedback from the other capital ships we did. We're looking at the bottom floor of the refinery.

Jared HuckabyHost, Community

Is there any significance to the numbers, or is that just random numbers?

Alberto PetronioLead Concept Artist, Vehicle Concept Team

No, I just literally smush my hand on the keyboard.

Jared HuckabyHost, Community

So what is this room?

Alberto PetronioLead Concept Artist, Vehicle Concept Team

This is the crafting station, so all of these are crafting pods, and we try to give every area its own personality and try to be very bold with colors. This was inspired by a current called Graphic Realism that uses a lot of graphics to point out points of interest: how to attract the attention of the player towards where you can actually interact, how to not get lost in such a big ship.

Jared HuckabyHost, Community

These are concepts. These are explorations of what the interior will be. What we're going to look at today, none of these are approved. That's what the concept phase is. So we are literally exploring, the same exploration that's going on right now. This is what concept phase is for, is exploration.

Star Citizen Live›Interview: Vehicle Concept Team·
Published on this date.6 Mar 2025