How do you like to go about writing all of this? Do you have an idea and suddenly you're writing all the things, or do you have a sketch pad with tons of ideas and just pick one?
TL;DRDay-to-day writing is driven by whatever priority is most pressing, alongside long-term planning, plus short stories and news pieces for Jump Point, which the narrative team has recently kept in-house.
Well, on the day-to-day, it's often a bit of a squeaky wheel thing: our priorities are constantly pulling us in different directions, and it's about just sitting down, like, this is what I need to write now. But we do long-term planning and high-level planning, and try to get the stuff that we're passionate about out quickly into the verse for people to enjoy. And there's the difference between working on the specific gameplay stuff as well as all the fun short-story-type stuff we get to do with the weekly news updates and the Jump Points. In the past we've had Jump Points where we've brought in outside authors to do short stories for us, but as a narrative team, we decided to take it in-house for the past several issues. So Adam did a great story about the Second Tevarin War. And then we got to do a fun in-house universe lore piece about a TV show called Law Squad. So that was fun. And then Dave just started a new story called Drifters. It's great to have Dave back writing one of these longer pieces again because he's really good at it, and he's my boss, but he's really good. I feel like I'm upselling Jump Point a lot. Jump Point is awesome. But these stories are a great way to flesh out what we hope the game's going to feel like once you get into these worlds.