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The transit system: what are we doing?

TL;DRThe transit hero squad has stabilized the system enough that carriages are rarely lost and destinations mostly work, but issues like odd timers, missing elevators and trapped players remain, and leadership is accepting its current state and shifting focus to transport.

Benoit BeausejourChief Technology Officer

Transit. So, well, we do have a hero squad on this, right? And so for everybody's sake, just to make sure we're all on the same page, the transit system is the system that drives elevators, not freight elevators, elevators, trains, and some area-based transit for these things. So the transit system has been the bane of our existence. And so at the beginning of the year, we put some significant resources in that hero squad and brought in some very, very experienced developers to the team to help push these fixes along, on top of what I discussed earlier about the methodology that changed for these issues and the introduction of self-healing techniques to try to get it moving. We are accepting the current state of transit. I feel that right now, we no longer lose carriages, or when we do, it gets auto-fixed. The destinations mostly work. Double doors rarely happen. The system mostly responds well. There's still issues. I'm still seeing in my playthroughs the train timers with insane values, which is a bit of a drag. Or the transit still has this unfortunate propensity, in the event of a server crash while you are in movement on the train, that your client will keep interpolating that. Which might get you into space, right?

Jared HuckabyHost, Community

We still get the occasional missing elevator. There's still a few trains that trap people.

Benoit BeausejourChief Technology Officer

Yes, that can still happen, right? But right now, the state at which this system is, the approach for that system is, we're kind of accepting its state, right? We're still tracking the big egregious issues that we have, like the ones that we just mentioned. Those are still being tracked and worked on. But overall, from a leadership standpoint, we're kind of in a space where now we want to talk about transport.

Star Citizen Live›Tech Talk w/ Benoit Beausejour·
Published on this date.11 Sep 2025