I know so much in game dev is bound by draw calls and stuff. Do VFX have the same restrictions in that regard?
Leo VansteenkistePrincipal VFX Programmer
Yes. It's a little bit out of my knowledge sphere, but in essence, they kind of do.
Mike SnowdonVFX Director
It's a little bit out of mine as well.
Jared HuckabyHost, Community
That's where we go to the graphics stuff, and hopefully Gen12 and after that Vulkan can free us up from these draw call limits we've currently got.
starfarer.space · Star Citizen Live Gamedev: Making VFX