John Crewe · Vehicle Pipeline DirectorSo a rework is pretty much you take what you have and you put it all in the bin and you start from scratch again. You keep the style, and probably the only thing we keep are the animation templates. So how the person gets into the ship and how they sit down in the seat, if it's a ship you directly enter the cockpit. And then we rebuild everything else around that. In terms of improvements, that's usually focused to one specific area. So it might just be completely redoing the interior of the cockpit, but keeping the external shell of the ship the same. Maybe the cockpit screens are too small, they're in the wrong place, it doesn't have enough buttons. That would be an improvement. For other ships, it could be another room, or something that we have to do on a lot of ships is go back and physicalize where the components are in there, because when we built the ship, we went, yep, there are these components. They need to go in the ship here. There's enough space in the walls, but don't worry about making hatches for them at this point because it may all change, and invariably it does. And now we're at the point where those components aren't changing in size. The amount the ship has isn't changing very much. We can go, right, now's the time to go back, take that generic wall panel you made and make a hatch in there for a cooler component. And that would be an improvement rather than a rework.