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Will automated cargo unloading take time, or is it instantaneous?

TL;DRAutomated cargo unloading is currently instant, as the first iteration, but they want to make it take time in future for balance and for things like piracy.

Will MaidenSenior Systems Designer, Foundry 42 UK

The design is that it... I think it's instantaneous, isn't it?

Spencer JohnsonGameplay Engineer

I have the task on me to make it take time.

Will MaidenSenior Systems Designer, Foundry 42 UK

Because I remember writing that it should take time.

Spencer JohnsonGameplay Engineer

Currently, it's not on the slate. At least for PTU.

Chad McKinneyLead Gameplay Programmer

But to be clear, that is a fixed time, after which it will instantly appear in your cargo grid. There has been talk that I've seen about making it more of a physical process. But currently...

Jared HuckabyHost, Community Content Manager

Yeah, it's instant. It's important to remember that 3.0 is the very first iteration. It's not the final end-all be-all of how the cargo system will work. This is our very first foray into the system. So when you go to a shopping kiosk, you sell and it goes [instantly]. But obviously you don't want that to happen with a fully laden Hull D.

Will MaidenSenior Systems Designer, Foundry 42 UK

No, no. That's absolutely one of the balancing systems that we're looking at for the future: if you've got a big ship that can hold thousands of SCU of cargo, if you sell all... go make a sandwich. The amount of product entering into the world and the amount of money you're getting, if that was fast, it would break it. Cargo would be the number one way of making money, because profit per SCU is going to be what it is. We need to make sure that's in line time-wise with going out and hunting criminals or what have you. So, yeah, the time to unload a ship needs to be physicalized as well. And that also means that for piracy in the future, if you steal a ship and you want to unload it, you're trapped in a location for a short period of time. There's all sorts of counterplays to that. Oh, I've got to load a big ship. Okay, well, that's going to take some time, and now I'm in this location. But it feels real, I think.

EpisodeTrading & cargo