Well, I mean, it's obviously what we have now is I would say a, well, you know, tier zero implementation. We wanted to get something in for the hulls that was unique because it's a unique ship in the game. It can't land with the spindles extended, and it's big, it's epic, and we wanted the cargo loading for this ship and the series beyond that to feel like it made sense for the cargo trading at that scale. And in particular, have that visual be like something that was like compelling. And so we wanted to make that cargo loading in and out, like feel like something that was like physically like building up and reducing on the ship. However, obviously it's, you know, just doing this like popping in thing, and then also it doesn't support any manual loading. So in the nearer term, we are looking at adding support for manual loading for the hull series and any other ship that might need to dock for cargo support. And I'm not gonna say like any particular release or anything, but like, absolutely, we're looking at bolstering the support for those ships, or not just both of it, creating the support for manual loading at those loading areas on the exterior of the stations and actually adding to them and having potentially multiple, we're considering different ways to make the throughput on that system make sense, both to allow for multiplayer and ships using tractor beams to help optimize that loading time. And I think that will be a really big, like meaningful change. Beyond that, obviously we still plan on doing a better implementation of the automatic loading for the whole series, be it NPCs or drones. I think that probably is gonna be later because it's more of like a visual experience and less of like a gameplay experience, whereas like the manual loading would be a really big meaningful change from like the actual in-game experience for the players. So that's what we have now.