Richard Tyrer · Core Gameplay DirectorSo I can take that one. Essentially, it's not desired to be that small. It's a current limitation we're looking to fix later on. Currently, we have to account for 32-character-long names, and essentially we can't dynamically scale the font size based off the length yet. So we do want to make them larger, but if we just made them larger right now, they become less sharp, and obviously it'd be compounded by the issue I just mentioned. Long term, we want to make them larger, but in the short term, this was just an interim solution to get it out.