Ben Lesnick · Director of Community EngagementIt's in the near term. You'll be seeing the Dragonfly in the not too distant future.
Jared Huckaby · Host, Community ManagerYou never know how long it's going to take to find a visual concept. It's art. We're talking art. It's what Chris likes. It's what you like. It's what the developers like, the designers like. So you can't just sit there and say, oh, we're only spending two weeks, and then whatever we have is what we're going with.
Ben Lesnick · Director of Community EngagementYeah, in fact, we're doing a bunch of ships that we have not talked about yet right now. One of them is the Polaris corvette, and a corvette takes a lot more time because you plan the interiors and it's a large ship, but our artists nailed the look almost immediately. It was one pass. Whereas we have another ship right now, we went through a couple iterations, and it was weeks and weeks and weeks. We go, okay, this one looks really cool. And then someone's like, yeah, it looks really cool because it looks just like the ship from Elite Dangerous. We went back and changed, then we did another pass, and it's different now.
Jared Huckaby · Host, Community ManagerI remember the comment. He's like, what? Hold on, let me look. And the guy goes and checks and goes, oh, wow.
Ben Lesnick · Director of Community EngagementSo we actually made an Elite ship, so that had to go for another pass. It looked amazing.
Jared Huckaby · Host, Community ManagerThere's just no predicting how long something's going to take to find a look that you're happy with. And everybody's got their idea of what a space motorcycle should look like.
Ben Lesnick · Director of Community EngagementOh my, yes they do. I've never seen this sort of debate in any other design ever.