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So it sounds like because we've known we were working towards this, we've already worked on a lot of precursors [for iCache]?

Chad McKinneyCore Tech Developer

Yeah, we've been heading in this direction for actually years. So whenever we started on client-side streaming, we knew at that point, actually before that, that we would be ending up here and then the ultimate destination was, spoiler alert later, server meshing. So I think we've made tremendous progress and we've done some rather transformative changes in some of the underlying game engine code that I think is amazing. So I think that we've made a lot of progress. I want to say that we're closer to the end than the beginning, is how I would put it.

Calling All Devs›Core Tech Updates·
Published on this date.28 Aug 2020