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Did we explain what this level we're looking at is, that it's our prop asset library?

TL;DRYes; it is a level holding every prop in the library with debug labels, so people reuse and debug existing props, and it keeps growing as new items are added for everyone to use.

Joel AzzopardiSenior Environment Artist

Yeah.

Jared HuckabyHost, Community

This is just a level where you've just got everything that you can pull from, split out with some debug text helping you identify which each one is.

Joel AzzopardiSenior Environment Artist

This just helps us so someone's not making vending machines over here and someone else is making vending machines over here. If we want to go in and debug vending machines or make new ones, we know where to come to. So we've got a wide range of things, and this library is always going to be expanding as well. So it might look a bit bare for a really huge station interior, but it's something that we're going to work on all the time on every location. We're going to be populating this with new things. Someone might set dress a part manually, and we might go, great, I actually want to be able to reuse that procedurally. We just put it in this prop library, and then everyone benefits from it across the PU. Anyone who's making a location for the PU will benefit from this library.

Star Citizen Live›Gamedev: Modular Space Stations·
Published on this date.30 Aug 2019