Jared Huckaby · Host, CommunityYes.
Joel Azzopardi · Senior Environment ArtistYeah, that's the idea. With these uni rooms, they're not just for station interiors. It's for anything where it's appropriate to use a room like this, the same style, same kind of feel that we're going for with interiors. We can use these, and especially the prop volumes here. This is our bread and butter, even though it's the smallest element in it, this is the library we're going to keep expanding and expanding. Every time we get something new, we're going to put it in the prop library. And even the landing zone, people can use these elements because it doesn't need to be procedurally brought in. It is a prefab at the end of the day. So we're working on how we can speed up and quickly iterate and build out these locations with little to no human input. Obviously, we want to make sure that design have gone through and it's a logical location to exist. And we want to make sure that it meets our goals artistically.
Jared Huckaby · Host, CommunityYeah, it's one of the most common questions we get, a variation of that one about, if this is taking this long, how do you expect to be able to do X in the future? And it's because all this development is designed to be exponential. The hardest part is building all the tools, building all the procedures, building all the tile sets. And once that stuff's done, every planet makes the next planet faster, every moon makes the next moon faster, every space station makes the next space station just that much faster. And it can sometimes be kind of hard to see, especially if you've been following the project as closely as many of us have. It's like when you put a lobster in water and you're slowly turning the temperature up. The lobster doesn't notice that the temperature is getting hotter. We turn the speed and frequency up and we get better and more efficient at making these with each asset.
Joel Azzopardi · Senior Environment ArtistYeah, that's right. It's making recyclable content as well. Having that theory in the back of our mind that we're building a room, it's got to have longevity in it. It's got to be reusable. So that's why we build these rooms in a certain way as well. Because there's no point making it all bespoke so it can only exist in one location, because that's no good for reusability.