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What do you have to say to people who say there's maybe too much fog?

TL;DRFog is fine if it sets a mood or supports gameplay but a problem if it stops players finding their way; the current density isn't final and may be adjusted.

Todd PapyStar Citizen Live Game Director

Well, I think there's times that we can say that. And then there's other times, at least for me, as a game player, I want very clear signage. I want to understand where I'm going. I want to not look at a mini map all the time to work out the 3D layout of an area to understand where I need to go. So if it's selling a mood or selling an emotion, then I think it's good there. But if it's too much fog, or if it's actually obscuring the way that the players can find things, then that to me is an issue.

Brian ChambersDevelopment Director, Foundry 42 Frankfurt

I read a few of those comments as well. Some people are saying it was too much. Some people said, no, it's perfect. But as Todd said, each planet, each area is going to have a certain amount of density within the atmosphere for certain reasons. And what you see today doesn't necessarily mean that's it. We may come back and look and go, you know what, we need to dial that down 10% for one reason or another. So you'll see a whole mix of atmospheres, and some will be pretty dense that will be hard to see through, but maybe that's for a reason.

Todd PapyStar Citizen Live Game Director

Yeah, but for me, I want to make sure that there's gameplay associated with that.

Brian ChambersDevelopment Director, Foundry 42 Frankfurt

Absolutely. That's when the bad dudes jump out.

Reverse the Verse›LIVE - Frankfurt Studio Update·
Published on this date.2 Feb 2018