Francesco Roccucci · AI DirectorSo we have different things. When you run out of ammunition, you first try to switch to your sidearm, because you might have a sidearm or a secondary weapon that you can use. And then, if you cannot do anything, basically, they try to survive, right? So they can try to run, stay in cover, and continuously search for a location where they can loot ammo. This always goes through the slotting functionality that we have. So weapons can be found on the ground, and you can pick them up. We now have this functionality where you can pick up objects that are on the ground, as you've seen with the healer. The animation was blocked out, of course, so it's not correctly positioned, but basically they can go next to a usable and pick up something that is not perfectly aligned. They can take it from different locations. Maybe it's a weapon rack: they can go to the weapon rack and grab a weapon. And they can loot bodies, so they can grab weapons or ammo from bodies, or magazines that might be in a crate or on the ground. So basically they have a flow where they search for something that is in a good position, not too close to targets and stuff like this. And then they can grab it, reload, use the new weapon and switch to it. I hope that answers the question.