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Give folks a tease of just how much these two features [healing and the new inventory] coming from your core gameplay team will change the PU in Alpha 3.15.

TL;DRIn Alpha 3.15, inventory becomes localized so players only have what they bring, and death becomes a downed state with revival, semi-permanent injuries, and medical treatment.

Richard TyrerSquadron 42 FPS Game Director and Core Gameplay Pillar Director

Well, the biggest change obviously is inventory is now localized. So when you load up your PMA, essentially you have access to all of your equipment at any moment, anywhere in the universe. If you're on some random moon, you can load up your PMA and go, I want to change armor. I want to change weapons. I want to have access to grenades or med pens or whatever. If I'm in a location, I'm in New Babbage, I can access any ship I want, do whatever I need. Inventory now is going to be localized, so you will only have access to the things that you take with you. If a ship is at a location, it is at that location. If you want to fly that ship, you need to go to that location to fly it. If you want to use the Caldera environment suit because you're going to a cold environment, you better make sure that you take it with you along the way. So that's the big headline on inventory. It's becoming way more tactical.

Jared HuckabyHost, Community

There's now inventory tactics coming to Alpha 3.15.

Richard TyrerSquadron 42 FPS Game Director and Core Gameplay Pillar Director

And then the other side of the coin is death is going to become more meaningful, which is a step towards Death of a Spaceman. So when you die, you won't immediately die now. You'll go into a downed state or an incapacitated state, which will allow other people to bring you back. So if you're playing with friends, that's a really good... so if they fell off a cliff or they got shot or whatever, you'll be able to bring them back. And we're introducing an injury system where you can have basically semi-permanent injuries, where they are quite severe in some of the cases. So you might have broken legs or broken arms or traumatic head injury or so on and so forth. And they will have significant impacts on your gameplay. So like broken legs, you can't walk. But we will provide drugs and medical guns and medical attachments to the multi-tool that allow you to apply... and hospitals, that allow you to basically mask the symptoms of those drugs, so you can mask the pain for your broken legs so now you can walk again. But they don't cure you. The way that you cure yourself is going to a relevant medical facility, whether that's a ship that has a medical bed or a hospital or a rest stop that has a clinic. And those medical beds will allow you to basically remove those injuries.

Star Citizen Live›Get Rich or Die Tyrer·
Published on this date.3 Sep 2021