How do you design ship living quarters? What equipment and features are essential for gold standard?
TL;DRLiving quarters depend on the ship's role, from bare bunks to luxury apartments, always including a bed and, where there is food, toilets and possibly showers, with gameplay systems for them still to come.
So in terms of gold standard, living quarters really depends on the role of the ship. Obviously some ships don't have living quarters, and that really is a soft gate for how far and long you can use that ship. If you don't have living quarters, eventually food, drink, hygiene and I guess tiredness, they sort of become your limiting factors. So if you want a ship to go a long distance, you need living quarters. And then they come in different scales. We have the bare bones one with beds that currently let you log in and out. Beyond that, if you have food, you need somewhere to get rid of the food when it's been processed. So they all have toilets or showers. And then for the more grandiose and luxurious ships, you go from here's a bunk bed with a food machine in the wall, and you sit and eat your food or stand and eat your food, to you have a room which has a seat, bed, toilet. Military ships follow real world military ships, and everyone doesn't have their own quarters. You have bunk rooms with shared mess and galley, all the way up to luxury ships like the 890 where everyone has essentially their own apartment with everything in it. So it really depends on the role of the ship and the type of the ship. And it's got to have a bed. If it has food, it's got to have toilets. If it's got a toilet, might as well have a shower there as well.
And this is all in preparation for gameplay systems that will come online.
Yeah, at the moment they're very much roleplay things, and we spend a lot of time internally arguing about toilets and showers.