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What is the purpose of the bed and living quarters on smaller ships? It was originally thought of as the only way to save and logout in space. Many thought it was a balance between the single seaters.asked by KeyserSose

TL;DRSleeping in a bed to log off and save in space is still the current idea but may not make it in as a mechanic; ship components are meant to be reusable and swappable within a class, affecting mass and handling.

Right now, that's where it is still at. You go out into space, hop into your little bed, go to sleep and that's how you can kind of log off in space and it might save your state out there. It's something that we still have to prototype and test to see if it actually makes it in as a game mechanic.So... I guess the answer to that question is... Maybe?

What about things that you're working on right now like the component swap?

Yeah, so components... ultimately what we'll want to do is build our components... which will include beds and sinks and toilets and bathrooms and things like that - build it so that we can just use them on every ship, or as many ships as possible so we can reuse the assets and that bakes in the ability to potentially customize the interiors. Now, do not take me at my word on that because the smaller ships are all basically custom interiors. You will not be able to swap out an Aurora bed for a Mustang bed for example, it's not gonna happen... but it might be possible in the future. We're kind of trying to build our assets to make that a possibility later on.Now, the other components such as fuel tanks, ammo boxes, powerplants, ballasts - like we have... I don't even know how many... in the 10s of different types of components which are all completely swappable across all ships of the same class. So, there's a little bit of that going on and all of those components definitely have heavy gameplay implications. For example, if you have an ammobox on one side of your ship that is now adding mass to one side of your ship. The handling of your ship is going to take a hit as a result of that. The avionics will still compensate in order to make it as unnoticeable as possible but the moment you start using the weapon and the weapon starts drawing ammo from the box, you start losing mass which changes the handling of your ship and every component, depending upon its location on the ship will affect the mass at that location which then changes the rotation speed. It affects the physics in a major way. I'm not the best person to talk about how the physics work but the whole thing is going to be awesome.

10 for the Artists›Episode 02 (2015.05.18)·
Published on this date.18 May 2015