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[How will the law system work] when we get to other systems that are closer to lawless space?

TL;DRThe law system lets laws be set per solar system, with zones that can loosen or tighten what counts as legal, while still aiming to protect average players from griefing.

Todd PapyLive Game Director, Star Citizen

When we go to Nyx or when we go to Pyro or even Vanduul systems or something like that, the idea is that with this law system, it allows us to basically set laws at a solar system level. And then from there, we have zones that can basically increase or decrease what is viewed as legal in that area. So, for example, certain drugs are legal in Colorado or in Amsterdam, and liquor is legal in certain parts of the world and illegal in other parts of the world. So it's kind of the same idea.

Jared HuckabyHost, Community

Obviously, there's a pretty healthy player versus player community, and you don't want to necessarily stifle that with too much automation and protection, but at the same time, we do want to safeguard a reasonable play experience for the majority of the community.

Todd PapyLive Game Director, Star Citizen

Yeah, for the average player, if somebody's griefing, then we want to protect that other person's experience as well.

Star Citizen Live›Todd Talk - Alpha 3.6·
Published on this date.28 Jun 2019