Todd Papy · Live Game Director, Star CitizenWhen we go to Nyx or when we go to Pyro or even Vanduul systems or something like that, the idea is that with this law system, it allows us to basically set laws at a solar system level. And then from there, we have zones that can basically increase or decrease what is viewed as legal in that area. So, for example, certain drugs are legal in Colorado or in Amsterdam, and liquor is legal in certain parts of the world and illegal in other parts of the world. So it's kind of the same idea.
Jared Huckaby · Host, CommunityObviously, there's a pretty healthy player versus player community, and you don't want to necessarily stifle that with too much automation and protection, but at the same time, we do want to safeguard a reasonable play experience for the majority of the community.
Todd Papy · Live Game Director, Star CitizenYeah, for the average player, if somebody's griefing, then we want to protect that other person's experience as well.