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Shadow of Mordor has a nemesis system that gives NPC targets additional responses or attributes based on whether they have been defeated, fled or beaten the player in the past, kind of like an organic, player-driven character development system. [Could Star Citizen have something like that?]

Chris RobertsCEO / Game Director

I'm just stopping you now because we're talking about that already. And just to be clear, Shadow of Mordor does it very well, but if you go back and look at when we were talking about it, I think it's in Death of a Spaceman actually, which was a good year before Mordor, it actually talked about that. So basically the Nemesis system that you see in Mordor is kind of what we've been talking about and planning on doing. They did a very nice job of executing it, but that is sort of the goal that we want for our big boss NPCs in the game.