Will there be something to the effect of FPS dungeons/instances? Something like taking a five man FPS team into a Vanduul mining station or arms factory and either steathing or killing everything that moves on your way to the objective?asked by Apocraphon
TL;DRChris Roberts says yes, group missions like raiding a station are a core part of planned PU PvE, supported by an interlinked mission system and a Nemesis-like NPC system, though more reactive and integrated than typical dungeons.
Yes. Absolutely, that's actually a core part of the PvE FPS gameplay mechanic we're designing for the PU. We're coming up with a really cool mission building system for the PU, Tony talked a little about it earlier, but missions won't necessarily be stand-alone, some will interlink, or drive into other ones. We've got an awesome NPC/Boss-NPC system, if anyone has player Shadow of Mordor and liked their nemesis system, this takes it another level beyond that, it'll add a much more personal level of interaction, your actions will effect those NPCs and those around you etc. Plus, global ones that affect all the players, so some pirate that might be your nemesis could gain enough infamy that he becomes the pirate lord in that system, where all players can go after him. We've got a really cool system worked out for all of that, blending into the economy. Part of this is to create encounters, such as going to a set of ruins, where graverobbers might attack you, or a derelict mining station that might have pirates that'll attack. There are going to be a whole bunch of that gameplay both on the ground and in space that'll allow for solo or co-op play that stretches beyond the PvP or general PvE gameplay that you can do. We will definitely have the ability to do the "dungeon raid" with your friends, but it'll be more reactive/interactive/spawned by the PU and integrated into it more than you'd see in other games.