Hugo Silva · Senior UI Programmer, Foundry 42 UKSo currently, the process of the item kiosk is very focused on per-item selection. So let's say you would pick some 50 caliber ammo for your gun. You would be able to actually pick the quantity of ammo that you want to buy. But we don't have the experience of a shopping cart. We are not expecting you to buy some ammo and then go to another section and then buy other stuff and then only do the purchase at the end. No, you would probably pick the ammo, equip it or send it to global inventory and then actually move forward. I'm not sure how this in the future is actually going to be, but for now, this is the application that we have for the item kiosk.