What did you learn from other games that you're going to try to bring into Star Citizen?
Rob IrvingLead Designer
Well, I think I want a lot, especially from the hardcore sims like Longbow: the measuring, the research that went into that game, the things we weren't even allowed to be told that we really wanted to know. It's like, how does this missile really work? 'We can't tell you how fast that flies.' But the kind of research from that, and then from UO, the fans. Working with the fans is so big in this kind of a game.
Eric PetersonHost
Yeah, and we're even taking that to the next level.
starfarer.space · Wingman's Hangar ep010 . March 1, 2013