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What we saw during the panel was impressive, but could we hear more about how these tools have quantifiably made planet generation faster and of higher quality?

TL;DRNo quantified speed or quality figures can be given yet because a whole planet can't be made and supporting systems aren't done, though quality is already better in some areas and they won't mass-produce planets.

Well, quantifiable is a weird word here because we're not done. So we haven't measured how long it takes to make a planet because we can't make a whole planet yet. But the design and the whole way that we've built this tech is with speed of iteration and quality in mind. We're already getting quantifiably better quality in areas and we want to keep working until they're all of the areas of a higher quality as well. But also, we can't kind of measure how quick all this will be until it's done, until all the supporting systems are done. So just because we can pump out a planet in a day doesn't necessarily mean we can work out everything else that makes that planet an interesting and unique location. That requires content from all sorts of other things, from narrative to level design to locations to lore. There's no point pumping out a million alien worlds that are all lifeless. They've got to have meaning. And that's kind of what we've done really nicely with Pyro, I think.

Just to clarify, we're also not going to be pumping out a planet in a day or a million planets I mean, it's as long as a piece of string, isn't it? You could pump out something in a day, whether it's worthy of releasing in a day would be a very different question.

Star Citizen Live›Q&A StarEngine·
Published on this date.15 Nov 2024