So a good pilot might be able to aim at the life support system?
TL;DRShips have physicalized internal systems at specific positions, and hits are traced to the parts they strike, so knowing where something like life support sits and using suitable ammunition could allow a quicker disable or kill.
Yeah, the actual idea that we have is that it's beyond just hitting a ship. In the old days you would just blast away at a ship, knock down the shields, knock the armor down and then it would blow up, or maybe a little more advanced would be you'd do an internal hit and you'd roll a dice to see which of the internal systems got damaged. Well, in this we actually have specific positions on all the ships of where these items are, and they've got their own physicalized geometry. And so we actually trace, whether it's a laser hit, a projectile hit, an explosive hit, where it hits and which internal parts, once you've got through the shields, once you've got through the armor, actually get hit. We actually do that correctly physically. So if you're someone that knows where on a ship, say, the life support would be, and you're using a certain kind of ammunition, so for instance, a hard projectile ammunition has a different penetrative effect than, say, laser bolts, then maybe an armor-piercing round to go through a shell where you know life support is could be a way of doing a quicker, easier disable or kill. But obviously that's much more difficult than just doing the general blast away and knock the shields and armor down. But we want that sort of nuance, and if you really understand the different ships and all the different pros and cons, maybe you get an advantage as a pilot in the battle, just like it would be in real life. So simple to get into, but there's a lot of complexity and detail if you go for it.