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Tell me about the iteration process and the speed [from Gamescom to CitizenCon]. You need to ramp up, but how is it now as far as iterating and developing new stuff?

Pascal MullerSenior Environment Artist

In the beginning it's a lot of R&D, you never really know what the final product is going to look like. Of course, you have an idea and Chris has an idea of what he wants. Then we had the whole V1 thing, which we basically went away from again because we saw, okay, we're kind of hitting certain limits. We cannot continue with this tech. We have to take a different path. So it's a lot of iterating, and you can't really plan much ahead. Also for project management, it's difficult.

Brian ChambersDevelopment Director, Foundry 42 Frankfurt

Yeah, it gets difficult. I think that's why it was an active decision that you were basically driven and tasked by the tech team. They knew you guys needed that breathing room. They knew the code was there and solid, and we really had to work out how to get terrain to blend correctly and all that.

Reverse the Verse›2.11 - DE·
Published on this date.28 Oct 2016