In 3.2 this is a tier zero implementation, so features like Spectrum integration aren't going to be online with the 3.2 version of the grouping system. Is that correct?
TL;DRYes in effect: 3.2 delivers the basic party system with a new mobiGlass interface and friendlier use, while organizations, insurance membership and other features come later on a foundation built for them.
Yeah, I think in the ATV that we did yesterday, something that I had said is the way to look at the parties and groups and the features that we're working on is sort of two things. They're not separate, they're part of the same whole, but what we're delivering for 3.2 is basically the party system, playing with your friends right now: I invite Ken, I kick Ken because I don't like him, I invite Calix, and you're playing there. And all those simple requests, those things going on. And so what we want to do right now is, all right, let's use this old system, give it some new UI, use mobiGlass, make the player experience better, because that F11 menu is a little nightmarish. Get some F11s in chat.
That was a big part of it, right? You needed all this arcane knowledge to use any part of the system.
Make it more user friendly, attack what we can right now, and with Benoit, build underlying systems that can tackle things like orgs, things like the Insurance Club membership that I brought up before, and all these interesting different features. The cool, fun stuff hopefully we'll get to deliver soon, but we start with: let's address the current problems while building a framework for better things later. Those are the two things.