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In 2.0, we have a little bit of Grand Theft Crusader going on. What is the plan for being able to lock our ships?

TL;DRShip locking and permissions are a longer-term goal, hopefully coming later once other systems are in place, and are not part of the current 2.0 state.

Matt ShermanDesigner

Well, some of that actually plays into what we were talking about a few minutes ago with some of the ship permissions. So it's definitely a long-term goal. We don't want people to just freely and without any restriction be able to just jack anything at any time. So once we do get some of those permission setups in place, hey, that guy's not on your approved crew. He just can't pilot your ship, so he's not going to steal it off the landing pad.

We've even gone so far as locking the outside of your ship, just like how you'd do with a car, and be like, okay, it's locked or it's open, so that way people can go in and out of it and stuff. So again, permissions, and that's all coming on board hopefully sometime in the future.

Matt ShermanDesigner

Yeah, I mean, some of this stuff, it's a bit longer term. We have to get a few other systems in place. A lot of the really cool stuff, especially into the PU, is going to be layering systems on top of systems. So it's definitely something that we're hearing from you guys. We know it's not the most ideal situation right now, but enjoy it while you can. And really more just keep in mind, 2.0 is more, holy crap, we've got multi-crew and large world in, and you're going around this massive system now. So this is also really step one of that big picture. So now we're in that place where we can start layering all these other cool functionalities on, some of the protections, the extra systems.

Reverse the Verse›December Subscriber Edition·
Published on this date.10 Dec 2015
EpisodeMulticrewShips