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Can you imagine that we're going to have X number of ships to do that for, and you'll have to create that level of detail for each one of them?

Martin GalwayDirector of Audio

Right. It's pretty hard because I'm using a conventional post-production editor to put these sounds together against a recording of the animation editor playing the sounds. But each sound has to be individually separated out and then connected to the correct part of the pilot's body, so as he climbs in it's in the right place in the surround field. It's a lot of work.

Wingman's Hangar›ep018 . April 26, 2013·
Published on this date.26 Apr 2013
EpisodeAudioShips