I imagine there are a lot of tedious things that people may not realize. It's not just thinking of a ship and starting to play. You have to keep track of proper metrics, like the characters being able to fit for all the various animations. I imagine that's a long process during the pre-production phase?
Chris SmithLead Vehicle Artist
Well, yeah. Now that we have that all fleshed out a little bit more too, like the animations, the pilot getting in and out of the seat is actually the same one as the original Hornet. That saved the animators and it saves memory in the game. It just makes things more efficient that way, to just reuse things.
starfarer.space · Star Citizen: Reverse the Verse 2.3 - Austin