Because your stuff creates lights, do you fight [with the lighting team] over lighting budget?
Mike SnowdonVFX Director
There's no falling out at all, to be honest with you. We don't really have a fixed budget per se anyway. It's not like, 'Right, VFX guys, you've got 20 lights, we've got 100 lights.' It doesn't really work like that. It really just is: what does the game need? What is the use case? So we don't really fall out over it.
starfarer.space · Star Citizen Live: Talkin' VFX