Currently, certain aerodynamic effects don't have a significant impact on players. For example, the maximum airspeed a ship can reach in a dive is nearly equivalent to the maximum airspeed in a climb. What steps are being taken to iterate on the aerodynamic flight model and make it closer to what players expect?
So moving forward, like I just said, with the aerodynamics we're making the ships depend much more on the real aerodynamics of the ship. So that's the fundamental way the ship is shaped. So we've got fighters that look like jet planes, and they're going to fly more like a jet plane. It isn't going to be a jet plane, because the ships still have thrusters, so they're still going to behave differently, but it's going to be drastically different to the flight we have now on planets. And then obviously the challenge with that is balancing the ships based on the way they look. We've got loads of different shapes of ship in the game, and the way they're shaped is going to fundamentally change their character in atmosphere. So we're excited to get that change out there.