When Levski comes back, without revealing too much, do we expect it to be the same Levski that we're familiar with, or do you think we might take the opportunity to tweak and revisit it?
TL;DRThe team has secret lists of things they'd like to do and may spruce up Levski, with planned cleanup, performance work such as merging exterior meshes, shared material improvements, and possible new gameplay passes like hospitals.
I mean, we do have our secret lists of things that we would like to do. So who knows what comes. There might be certain spruce-ups we do, but we might not.
There's definite lessons from post-Levski which we've learned, which we'd definitely love to go back [and apply]. And when we release, we would be looking to do some cleanup and some major stuff. And then there's some just general cleanup. There's definitely performance in Levski which we'd like to tackle. The exterior is made of lots of little meshes, and we're looking at merging, either just merging meshes manually, just making larger structural meshes for the exterior, as well as tech that will do that kind of job for us. So there's definitely those kind of things which we'd be looking at.
There's some things that will just propagate to Levski by chance as well, which is we can improve some materials, some panels, some trims and things that we use on that particular art style set that will just inherently make Levski look a little bit better, right? So there's things like that as well. But I think probably on the planet side will be a lot of the improvements that come in, because our tech evolves a lot and we do a lot of updates, like using more realistic assets and materials now on the planet, that will likely propagate to Levski as well.
Yeah, and also from a gameplay side, we're getting more and more features into the game, so we'll add them into the locations as well. I think we'll probably get some kind of passes.
Things like hospitals and stuff like that?
Exactly.